Swords in Dauntless is a Weapon Category. A classic weapon that shines in close quarters. Slash and slice to build your meter, then let loose with a burst of speed. An excellent choice for severing parts. Swords is the slayer's most trusted weapon when it comes to close combat and for cutting down a Behemoth's parts, for an equal balance of speed and power, the Sword is your best weapon of choice - these can be crafted by Wils Bormen, the town's weaponsmith, into various types made from trophies (Breakparts) obtained from Behemoths. Listed below are the following Swords that can be found in the game.
Swords in Dauntless
Swords Mods and Specials
Mods and Specials are abilities and weapon modifications that can be attached to a slayer's weapon. These provide a variety of both offensive and defensive moves that are used while in a hunt - Mods and Abilities are obtained from meeting a specific level of mastery, and only one type of each category can be equipped. Listed below are the known mods and specials for the Swords.
Name |
Type |
Description |
Acquisition |
Valiant Overdrive |
Special | Activate at full meter to enter Overdrive, increasing attack speed and causing attacks to deal aoe damage. Reactivate to dash in a direction (incurs a short cooldown). | Default Special |
Ardent Cyclone |
Special | Activate at full meter to start to spin, damaging nearby enemies for the duration. Reactivate to slash in a direction, damaging enemies. | Reach Sword Mastery Level 8 |
Adhesive Hilt |
Mod | Become unstaggerable while in special. | Reach Sword Mastery Level 6 |
Reactive Hilt |
Mod | Dodge attacks always critically strike. | Reach Sword Mastery Level 10 |
Perpetual Bladecore |
Mod | Dealing damage while in special generates a small amount of special meter | Reach Sword Mastery Level 16 |
List of Swords
Click headings to sort the table.
Name & Description |
Min/Max |
Element Type |
Unique Effects |
|
A Slayer's sword forged with Rezakiri trophies. |
100 | 550 | Radiant | 10% chance for attacks to hit twice |
A Slayer's sword forged with Charrogg trophies. |
100 | 550 | Blaze | None |
A Slayer's sword forged with Shrike trophies. |
100 | 550 | Neutral | +100 part damage on next hit after a dodge. |
A Slayer's sword forged with Embermane trophies. |
100 | 550 | Blaze | The seventh hit in a row deals up to a maximum +250% part damage. |
A Slayer's sword forged with Hellion trophies. |
100 | 550 | Blaze | The eighth hit in quick succession deals 250 bonus damage and major blaze damage. |
A Slayer's sword forged with Kharabak trophies. |
100 | 550 | Terra | None |
A Slayer's sword forged with Nayzaga trophies. |
100 | 550 | Shock | 5% lifesteal vs wounded parts |
A Slayer's sword forged with Boreus trophies. |
100 | 550 | Frost | Using a Special continually generates Frost Sprites that cause your next attack to deal max 50 bonus damage and minor frost damage. Max 4 Sprites. |
A Slayer's sword forged with Pangar trophies. |
100 | 550 | Frost | None |
A Slayer's sword forged with Quillshot trophies. |
100 | 550 | Neutral | None |
A Slayer's sword forged with Gnasher trophies. |
100 | 550 | Neutral | None |
A simple blade for slaying Behemoths. |
80 | - | Neutral | None |
A Slayer's sword forged with Skarn trophies. |
100 | 550 | Terra | Dealing damage has a chance (based on damage dealt) to grant a stacking, refreshing 40 health shield that lasts for 12s. |
A Slayer's sword forged with Koshai trophies. |
100 | 550 | TBC | TBC |
A Slayer's sword forged with Riftstalker trophies. |
100 | 550 | Umbral | Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 1.5 ~ 2.5% for 5 seconds. If 5 or more Orbs are present, the bonus doubles. |
A Slayer's sword forged with Stormclaw trophies. |
100 | 550 | Shock | After dodging through an attack, the next weapon attack has 300% meter gain. |
A Slayer's sword forged with Drask trophies. |
100 | 550 | Shock | 20% damage vs Behemoth Tails. |
A dull and tarnished training blade. |
70 | - | Neutral | None |
A Slayer's sword forged with Valomyr trophies. |
100 | 550 | Radiant | Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health. |
A Slayer's sword forged with Shrowd trophies. |
100 | 550 | Umbral | When under 20% health, deal +50% damage. |
A Slayer's sword forged with Skraev trophies. |
100 | 550 | Frost | Evading drops 2 Ice Mines on a 30-second cooldown. |