Perks in Dauntless are bonuses gained from crafting equipment. Perks empower the slayer by providing different effects with the power of a Behemoth, each perk consists of 6 tiers where its effect increases as you equip multiple armor pieces or by gaining a higher tier from Cells. Perks can be viewed along with the Cells by checking the "Infuse" option in the loadout menu.
You can find the known perks below and more information on each perk by checking its page.
Perks in Dauntless
Click headings to sort the table.
Perk Name | Cell Type | Description |
Assassin's Vigour | Defence | Grants Health after breaking a Behemoth part. |
Bloodless | Defence | Protects against Wounded and Crippling Wounds statuses. |
Fireproof | Defence | Protects against being set on fire. |
Fortress | Defence | Grants a small shield after avoiding damage for a short time. |
Guardian | Defence | Grants a portion of any shield applied to you to your nearest ally. |
Iceborne | Defence | Increases Defense when at low health, and at later ranks, grants life steal |
Insulated | Defence | Protects against Shocked status effect and allows you to attack electric shields. |
Nine Lives | Defence | Grants a chance to reduce damage, and later the ability to cheat death. |
Shellshock Resist | Defence | Protects against the explosion damage and status effect Shellshock. |
Sturdy | Defence | Prevents being staggered on a cooldown. |
Tough | Defence | Increases Max Health. |
Warmth | Defence | Protects against Chilled and Frozen status effects. |
Agility | Mobility | Reduces the stamina cost of dodging. |
Conditioning | Mobility | Increases Stamina Regen. |
Endurance | Mobility | Increases Max Stamina. |
Evasion | Mobility | Increases the time you are invincible when dodging. |
Fleet Footed | Mobility | Temporarily increases Movement Speed after a dodge. |
Nimble | Mobility | Restores Stamina when dodging through behemoth attacks. |
Swift | Mobility | Increases Movement Speed when your weapon is sheathed. |
Aetherhunter | Power | Increases damage against aether charged Behemoths. |
Deconstruction | Power | Bonus damage against objects created by Behemoths. |
Knockout King | Power | Percent increase to Stagger damage. |
Overpower | Power | Increases damage against staggered Behemoths. |
Pacifier | Power | Increases Stagger damage against enraged Behemoths. |
Rage | Power | Increases your damage when your health is low. |
Ragehunter | Power | Increases damage against enraged Behemoths. |
Sharpened | Power | Percent increase to part damage. |
Acidic | Technique | Increases Wound damage at the cost of Part damage. |
Adrenaline | Technique | Increases damage dealt based on stamina spent. |
Barbed | Technique | Adds a flat amount of Wound damage on hit. |
Bladestorm | Technique | Adds a flat amount of Part damage on hit. |
Cunning | Technique | Grants a chance to deal double damage. |
Evasive Fury | Technique | Temporarily increases attack speed when dodging through a Behemoth's attack. |
Merciless | Technique | Increases Wound damage against staggered Behemoths. |
Molten | Technique | Grants Molten Heart drops on cooldown. |
Savagery | Technique | Increases damage against Wounded parts. |
Predator | Technique | Increases damage after avoiding damage for a short time. |
Weighted Strikes | Technique | Adds a flat amount of Stagger damage on hit. At later ranks, allows more weapon attacks to interrupt. |
Wild Frenzy | Technique | Increases Attack Speed when at low health. |
Aetherborne | Utility | Increases the benefits of using aether vents. |
Aetheric Attunement | Utility | Percent increase to Lantern Charge gained from attacks. |
Aetheric Frenzy | Utility | Gains a flat amount of Lantern Charge on each weapon hit. |
Conduit | Utility | Using a Lantern's hold ability increases all Slayers' attack speed temporarily. |
Energized | Utility | Increases weapon meter gain rate. |
Lucent | Utility | Flask heals over time and generates lantern charge |
Medic | Utility | Improves your ability to revive allies. |
Stunning Vigour | Utility | Restores some health whenever a Behemoth is staggered. |
Vampiric | Utility | Restores some health whenever a Behemoth part is Wounded. |
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