Repeaters in Dauntless is a Weapon Category. A lethal union of cudgel and cannon. A fully-ranged option for the fleet of foot. Dance the line between close and long range as you dish out damage, buffs, and traps. For this section, we will be listing the parts indicated for the Ostian Repeaters. These parts consist of the Barrel, Chamber, Grip, and Prism that Slayers can mix and match to create a unique pair of Repeaters - these can be crafted by Janek Zai, the firearms expert, into various types made from trophies (Breakparts) obtained from Behemoths. Listed below are the following Ostian Repeaters that can be found in the game.

 

 

Repeaters in Dauntless

Repeaters Mods and Specials

Mods and Specials are abilities and weapon modifications that can be attached to a slayer's weapon. These provide a variety of both offensive and defensive moves that are used while in a hunt - Mods and Abilities are obtained from meeting a specific level of mastery, and only one type of each category can be equipped. Listed below are the known mods and specials for the Ostian Repeaters.

Name

Type

Description

Acquisition

capacitive-magazine-repeaters-mod-dauntless-wiki-guide
Capacitive Magazine
Mod Using an ability returns 4 ammo to the magazine. Reach Ostian Repeaters Mastery Level 6
scoped-sights-repeaters-mod-dauntless-wiki-guide
Scoped Sights
Mod Increases damage falloff range by 25%. Reach Ostian Repeaters Mastery Level 10
lucky-magazine-repeaters-mod-dauntless-wiki-guide
Lucky Magazine
Mod Grants 2% critical strike chance for each round missing from the magazine. Reach Ostian Repeaters Mastery Level 16
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Extraction Catalyst
Mod Reduce both ability cooldowns by 2 seconds when dodging through Behemoth attacks. TBC
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Lightweight Frame
Mod Gain 20% increased movespeed when at 6 or less ammo. TBC
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Precision Sights
Mod Deal 5 increased damage when attacking the same part multiple times. Stacks up to 8 times. TBC

 

List of Parts for the Repeaters

 

Barrel

 

Click headings to sort the table.

Name & Description

Min/Max
Power 

Element Type

Unique Effects

frost-barrel-repeater-icon-dauntless-wiki-guide-80px
Blizzard Barrel

28 153 frost-element-icon-dauntless-wiki-guideFrost

Shots and abilities deal frost damage.

dawnstar-barrel-repeater-icon-dauntless-wiki-guide-80px
Dawnstar Barrel

28 153 radiant-element-icon-dauntless-wiki-guideRadiant

Shots and abilities deal radiant damage.

blaze-barrel-repeater-icon-dauntless-wiki-guide-80px
Inferno Barrel

28 153 blaze-element-icon-dauntless-wiki-guideBlaze

Shots and abilities deal blaze damage.

standard-barrel-repeater-icon-dauntless-wiki-guide-80px
Standard Barrel

28 153 Neutral

Shots and abilities deal physical damage.

shock-barrel-repeater-icon-dauntless-wiki-guide-80px
Storm Barrel

28 153 shock-element-icon-dauntless-wiki-guideShock

Shots and abilities deal shock damage.

sylvan-barrel-repeater-icon-dauntless-wiki-guide-80px
Sylvan Barrel

28 153 terra-element-icon-dauntless-wiki-guideTerra

Shots and abilities deal terra damage.

twilight-barrel-repeater-icon-dauntless-wiki-guide-80px
Twilight Barrel

28 153 umbral-element-icon-dauntless-wiki-guideUmbral

Shots and abilities deal umbral damage.

 

Chamber

 

Name & Description

Min/Max
Power 

Element Type

Unique Effects

full-bore-chamber-repeater-icon-dauntless-wiki-guide-80px
Full-Bore Chamber

Fires a piercing bolt in a line, dealing damage that falls as it travels.

28 153 N/A

Empowered: Deals greatly increased damage and pushes the slayer backward.

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Marksman Chamber

Fires a shot in a line, dealing 250 damage to the first Behemoth hit. If a part is struck, that part takes 40% more damage from Shots for 10 seconds.

28 153 N/A

Empowered: Damage bonus increased to 80%, and 25% to all allies.

salvo-chamber-repeater-icon-dauntless-wiki-guide-80px
Salvo Chamber

Fires an explosive missile in a line, dealing 400 damage in an area upon impact.

28 153 N/A

Empowered: Fires 3 missiles in a spread.

 

Grip

 

Name & Description

Min/Max
Power 

Element Type

Unique Effects

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Captain's Grip

Launches a collectible buff a short distance, granting 15% increased damage and attack speed for 12 seconds when collected.

28 153 N/A

Empowered: Grants the same buff to all Slayers.

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Saboteur's Grip

Launches an explosive mine that deals 400 damage. Mine charges after a short period, increasing damage to 700.

28 153 N/A

Empowered: Deals 900 damage when charged and can interrupt Behemoths.

 

Prism

 

Name & Description

Min/Max
Power 

Element Type

Unique Effects

brilliant-prism-repeater-icon-dauntless-wiki-guide-80px
Brilliant Prism

16 91 radiant-element-icon-dauntless-wiki-guideRadiant

Once charged, your next attack will deal 550 bonus radiant damage. Charge rate increases with current health.

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Eclipse Prism

16 91 umbral-element-icon-dauntless-wiki-guideUmbral

Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds. If 5 or more Orbs are present, the bonus doubles.

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Glacial Prism

16 91 frost-element-icon-dauntless-wiki-guideFrost

Evading drops a trio of Ice Mines on a 30 second cooldown.

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Searing Prism

16 91 blaze-element-icon-dauntless-wiki-guideBlaze

The tenth hit in quick succession deals 250 bonus blaze damage

snowdrift-prism-repeater-icon-dauntless-wiki-guide-80px
Snowdrift Prism

16 91 frost-element-icon-dauntless-wiki-guideFrost

The last 4 shots in your magazine generate a Frost Sprite that cause your next attack to deal 50 bonus damage and minor frost damage. Max 4 Sprites.

 




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